We help indie and AAA studios alike deliver authentic, fully localized gaming experiences across every platform, market, and genre
Gaming
Power up your localization game
Games that speak
every language
Great games are remembered for their strong storytelling and scripts. With some games hitting over two million words, it’s clear that games are only getting longer and more nuanced. But your dialogue isn’t the only aspect that needs translating. There’s the user interface, tutorials, patch notes, descriptions, voice-overs, and marketing materials to consider as well.
We provide end-to-end localization services, whether you’re an indie developer or AAA studio, making a mobile puzzle game or a live-service MMO. We make sure that your game speaks to your players, without breaking the immersion or narrative.
Keep terminology consistent
Using our terminology management tools, you can create a single source of truth for your world. Places, names, descriptions, tooltips, and items. Everything unique to your game, translated consistently across multiple languages.
Our linguists are experts in transcreation and keeping your lore consistent – whether you’re making a fantasy RPG or a sports simulator.
Specialists in your genre
We understand the difference between a MOBA and mobile game, and how that affects the language you can use. So we can help you with every aspect of your translation.
Narratives.
Release your game in any country. It doesn’t matter if you have a thousand words of story or a million. We can translate it all into any language.
Voiceovers.
Find a voice actor who can match the energy and performance of your original. We’ll support you through the process, from casting to formatting the audio files.
User interfaces.
Different languages can be drastically different sizes. Localize your menus, HUDs, and tutorials. And make sure that design and text works in every language.
Marketing.
Stand out on Steam, Google Play and console stores with localized descriptions. Refine your screenshots and trailers. Create press kits, patch notes and community updates. And get noticed.
Frequently Asked Questions
-
Which file formats are compatible for Geo Language Services?
We work in any standard game localization formats, for example XLIFF, JSON, CSV, XML, XLSX, gettext .po, and custom engine-specific resource files. Where you have a bespoke pipeline, we can easily adapt rather than asking you to change your workflow.
-
Which aspects of gaming can Geo Language Services translate?
We can translate in-game text, store listings and marketing copy, social and community content, voice-over scripts and recordings, manuals and documentation, console and storefront submission content, and accessibility content, such as subtitles and audio description).
-
How do Geo Language Services gaming translations strive to keep game immersion?
Through gaming-specialist linguists who understand gameplay conventions, genre vocabulary and player culture, rather than generic translators applying literal translation. Gaming translation that breaks immersion due to mis-translated game vocabulary, wrong genre register, awkward UI microcopy, or mistimed dialogue, is harder to fix in patch than to get right first time.
-
Can Geo Language Services keep track of gaming lore, place names, and items?
Yes. Gaming termbases which include the names of characters, places, items, factions, abilities, and lore-specific terminology, are central to consistent localization, particularly for RPGs and narrative-heavy genres. We hold project-specific termbases and a translation memory that keeps recurring content consistent across releases, such as DLCs, sequels and tie-in content.
-
Can voice actors be chosen specifically for game narration?
Yes. Whether it’s narration, character voices, system prompts, or marketing video voice-over, voice talent for gaming is cast specifically per project. We supply samples in the target language and tone profile, hold preferred talent for ongoing franchises and series, and recruit specifically where a particular voice persona or vocal style is required.